The Gloranthan Calendar

originally published in Cults of Prax

some material added from "Time" in Wyrms Footnotes #4

This document is Copyright © 1998 Issaries, Inc. It may be freely linked to, and one copy may be printed for personal use, but any other reproduction by photographic, electronic, or other methods of retrieval, is prohibited.

Table of Contents

Time in Glorantha

The world of Glorantha is about 1600 years old. That many years ago, after a great and timeless Darkness, the Sun God rose in the east for the first of many days, and instituted the New Power of Time. Since then, dates have often been written in time S.T., or Solara Tempora. The year 575 S.T., then, would be the 575th year after the first sunrise.

Time is the most powerful of the gods of the New Age. We recognize Time in three natural forms (lineal, cyclical, and illusionary), but Time did not exist in the Godtime or Great Darkness. The lineal relations imposed on the myths and stories of those ages originate from our own temporal state of mind, since we mortals assuredly are a natural part of the Time flow of the New Age. Mythical events did not always occur in the exact order we perceive them, and it is sometimes difficult to reconcile conflicting versions of certain occurrences in Dreamtime. The difficulties in our understanding of that age are illustrated by the words with which we describe the mythical state -- Dreamtime, God's Age, Golden Eon, Non-time, and so on. Each word contains some measurement of Time within it, thus clearly showing mental anguish at reconciling their differences. It is interesting and perhaps important that the magicians of the Hero Wars period (when contact between men and gods was greatest) referred to the Godtime as "the Magic Place," or "Godworld," even when referring to a prehistoric event.

Although Time is sometimes spoken of as a deity rather than a force of nature, no mortal, and few immortals, claim to touch his powers directly. Time is called the Weapon of Ghani, the Backbone of Kara-polor, the Invisible Nail, the Eater of Entropy, and the Great Compromise. Like most of the other Laws and Powers of Glorantha it is rarely worshiped, yet it is always present: a permanent part of the cosmic fabric. It is the product of all the gods, although the Seven (or Eight) Lightbringers are called its parents by their worshipers. The children of Time's body are Powers and Forces, like Springtime, Evening, or Age.

Time was born in Hell, where the shadows of chaos reigned and held the heart of the universe in greasy paws. All of the universe was in confusion, elements blundered amidst each other, and devils ran amok, slaying and kidnapping gods and mortals alike, sending them to the formless void. When the Lightbringers entered the underworld and completed their great tasks, they forged a cosmic pact which bound all entities, living or dead, spiritual or physical, pure or unholy, intelligent or inert, into the Great Compromise. No beings responsible for the creation of the world were exempt from this universal synthesis. In the pact all the gods agreed to settle immediately their senseless and destructive wars which had precipitated the very chaos they fought against. They agreed to accept a common ground between them, and the deities warring over any ground would now share responsibility for the protection of that realm. The gods swore their oaths and vowed their beings to uphold their present status in the universe, binding themselves to the spiritual matrix of the New Age.

These solemn vows are the source of Time, and the energies of this compromise provided the soul-essence of the New Age. Thus the old deities created the will of the New Age and bound themselves to uphold it. The more powerful the deity, the more its numerous commitments chained it into the world matrix, and the more effectively fossilized was its role in the Time to follow.

The lesser creatures of the world, and especially the numerous surviving races of mortals, were free. They still held the opportunity to grow, change, and develop within the New Age. By utilizing their freedom and knowledge of the New Laws, mortals could commune with the gods and the powers of the universe.

The form of Time also was a function of the Compromise. As stated, there had been horrible fighting and confusion before the agreement. Death and even parts of chaos were well mixed with the world. Time reorganized this confusion so that there was a regularity of phases between light and darkness, life and death, and other such measures of Time.

Lineal Time is the type some cults believe in, maintaining that Time began once and will continue onwards in an unbroken line into the future forever, or until the end of the world.

Cyclical Time, as supported by many other cults, holds that certain events such as day and night, seasonal progression, lunar cycles, tides, spiritual recycling, and so on are the same event occurring again and again. They believe that minor, local, and mundane observable differences actually measure man's removal from the Primal Sources rather than marking progress or change.

Illusionary Time is that progression of events which seems to manifest itself upon our backwards glances of the Godtime myth or upon the activities which Heroquesters perform in the realm of legend and magic. It is a cosmological fact that the mythical world of the Godtime only exists in stasis, beyond the touch of Time, and that chaos lies at the other pole. Reality stretches between them, and the non-existent realms are reachable only through direct interaction of individuals forcing their Illusionary Time upon the Godtime. Philosophical and magical ramifications of this are immense, and will be the subject of further essays elsewhere.

The Theyalan Calendar

Uniform dating in Glorantha often is chancy, for many dates are based on local circumstance, such as "the sixteenth year of the Reign of King Sartar," etc. A universal calendar is found in many places, however, and this is used for general dating throughout the records.

One convention is the order used to set down a date. In general, chroniclers will list the day of the week first, then the week of the month, then the month or season, then the year. Two ways are commonly used to record the actual dates. One is by inscribing the Runes appropriate to the day, while the other is to note the date numerically. Both methods are shown on the Calendar of Holy Days in the appendices.

In the latter system, Roman numerals have been used to denote season. Thus 5/2/I/1614 is the same as Fire/Harmony/Water/1614.

One Day on Glorantha is the time needed for the sun to traverse the sky from east to west. One night is the time needed for the sun to traverse the underworld from west to east again.

One Week is made of seven days, named for the five elements and one godsday and one 'wild' day. Elemental influences vary with intensity depending upon the day of the week. Thus Windsday has available more airy energies than usual. A godsday is set aside for peace, meditation and worship. Most important holy days take place on this day. On this day deities are more influenced to receive worship, but are more tight-fisted in giving.

The 'wild' day is an unformed piece of time, and the magical influence available to magicians on these days varies widely, depending on location, history, pre-arranged conditions, and many more factors. The most powerful local deity often is worshipped on this day.

One Season is made up eight weeks. The eight weeks are named after eight Powers, or 'grey gods.' These divinities often are forgot in temporal reality, and so the names of the week are the most divergent in the world calendars.

One Year has within it five seasons and one two-week Sacred Time. This totals 42 weeks, or 294 days. The seasons are aligned elementally, and the powers of deities often depend upon the season.

The Parts Of The Year

Sea Season is comparable to our Spring. This time follows the rebirth of the Sacred Time, and during it all the young gods of the New Age are free to wander and exert their influences upon the world. This is the time of long dawns, gentle days, and the plantings and births of many new things.

Fire Season is comparable to our Summer. The weather is generally hot and dry. This is the time for warming and ripening, when the plans and schemes of men mature and bear fruit along with the fields and the herds of men. It is the time which is best for campaigning with the military in good weather, or for studying magic in cool, shadowed libraries. The energies are ripe for active forces, intellectual pursuits, and outward expansions.

Earth Season is comparable to our Fall, for the fruits of the fields are harvested then, and the herds are the largest before their slaughter to store food against the coming hard weather. The forces of life draw to themselves now, leaving fields and pastures to the approaching cold and darkness. Yet it is also the time of greatest plenty, and a period of great festivities and rejoicing.

Dark Season is like our Winter, for at that time there is great hardship and gloom across the world. The Night Demons wield the cold weapons of ice and storm as if the Great Night had never passed. Weaker beings are wise to hide at this time, hoarding their store of food and mumbling cheerful prayers and stories over crackling fires. Only the boldest go forth in these weeks, or those with the most urgent business. Trolls are most active during this time, while brown elves sleep.

Storm Season is the time of great violence and danger. The air gods rule this season, and their energies have always been of a violent and unpredictable time. This time is like the War of the Gods, when the gods mutually share their common heritage of warfare and destruction in order to maintain the cosmic balance. The spirits of life and darkness wage war. Sometimes the darkness spirits win, and the ice and cold drag on for weeks. Sometimes the spirits of life win, with spring-like weather and new shoots and buds. Usually, neither is entirely victorious, and this is a time of violent weather changes. Results of this bloody season can undo a whole year's constructive effort. Troubles begun here often inadvertently allow chaos forces to slip into the world, which are a great nuisance the following year.

Sacred Time equals two weeks in length, but is officially listed as being 14 days instead. Activities halt at this time and the world sets aside its daily life to suffer the death and rebirth of the cosmos in rituals. Oracles are sought and spells are cast to protect the land. All religious persons participate in re-enactments of their creation myths: to live, one must descend into death and be reborn. Enlightenment, even for the cosmos, lies in its rebirth. It is necessary for all people to participate in these annual ceremonies, for their commitment integrates the participants more fully into the world. With this integration it comes an unconscious understanding of the cosmic balance. This is a primary reason for the high level of mana generation and usage in Glorantha, for the massive release of energy during this time is a major factor in rejuvenating the cosmos. Failure to complete these acts will probably result in chaos seeping again into the world.

7 days = 1 Week
56 days = 8 weeks = 1 Season
294 days = 42 weeks = 5 seasons + Sacred Time = 1 Year

Days of the Week Weeks of the Season Seasons of the Year
1. Freezeday 1. Disorder 1. Sea Season
2. Waterday 2. Harmony 2. Fire Season
3. Clayday 3. Death 3. Earth Season
4. Windsday 4. Fertility 4. Dark Season
5. Fireday 5. Stasis 5. Storm Season
6. Wildday 6. Movement (Sacred Time)
7. Godsday 7. Illusion
8. Truth

Lunar Time

Lunar Time is the only important method of irregular dating. Some locales had other notations, but these rarely gained widespread importance, and are more confusing than interesting today. The presence of the Lunar goddess, however, sometimes said to be an incarnation of Time, must be noted.

The Red Goddess was born in Rinliddi (Peloria) in 1220 S.T. Lunar chronomancers always begin their chronologies from that date. She lived on the surface world for 27 years before her apotheosis.

When she departed and took her place in the sky, the goddess was at the height of her power. Her possessions upon earth suffered a decrease in available mana for 27 years after her ascent, then increased again for 27 years to the levels available while the goddess had been on the earth. This created a 54 year period between crests of power, with a central low. This 54 year cycle is called a Wane, since the power is at a wane during its center.

The wane is the primary number in Lunar calendar notation. If the first number is a 1, then the event was in the first wane; if it is a 7, then the event was in the seventh wane, and so on. Occasionally a Wane receives a title or a name: Hon-eel's Wane, or the Hero Wars Wane. Events of the goddess' lifetime took place in the Zero Wane.

The second number of a Lunar date denotes the year of the wane in which an event took place. This could be any number from 1-54. Lunar daily and seasonal notation is as the solar time calendar, explained above.

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